![]() We both did it seems, which is a good thing.Games like Wolcen, Grim Dawn, and especially Last Epoch, all have drawn inspiration from Path of Exile in multiple ways. ARPGs are still fairly rare and the more there are the higher the chance that people can find one that they really like. Even though I don't particularly like PoE I do think it's good that it exists. If we would get something similar with the next D3 expansion I'd be ecstatic. In short, the only thing I really miss from PoE when I'm playing D3 is the interesting skill system. This does increase diversity, but downside is that the challenge of a high difficulty goes away sooner or later. ![]() I'm still of the opinion that PoE's diversity is the result of it's difficulty ceiling designed to make even worse builds viable and not because of inherently better balance. As for build diversity, we already talked about it below previous news articles. Items are also very similar from what I've seen, endgame Uniques giving rise to specific builds. Having item requirement is essentially the same as having those stats on the items themselves, without the need to give the player something to click on every level, which I wouldn't consider customization, merely a gate to it. Instead those stats you slog through in PoE were moved to items in D3. It has interesting passives, but I think D3 has them as well, without forcing us to meet requirements. While it's skill system is really cool and gives us actual options, that's the only thing it has going for it in my opinion. Adding an extremely random crafting system as a solution and then shifting a good chunk of farming from items to materials isn't an improvement.ĭ3 did away with much of the fluff D2 had and PoE added more. In this way it's a worse system than D1's, where only the skill drops themselves were random. The same goes for our skills, which are gated by the random rolls on sockets. None of these are really our choice, the passives at the end and the items are. We have to slog through boring stats to get to what we want on the passive tree, meeting the requirements of our chosen items the same time. ![]() Every one of these is put behind gates that add nothing to the game, the level of customization and depth. It's a real shame that around it is a game that I find wholly unappealing, one that is full hoops we have to jump through to get to what we really want, which are a few key passives, our chosen items and skills gems. That is actually fun, interesting and provides tons of legitimate options. It's much less of a hassle to see videos on YouTube to see how things work in practice, instead of using the game to learn by ourselves.Īs for the actual customization, I honestly don't see anything extra in PoE that D3 doesn't have, except for the awesome skill gem system and the way we can combine our skills. It's best to look outside the game if people don't want to waste crafting materials. Also, buying gems from vendors gets more and more expensive, which puts an increasing price on trying out new things. I consider it a UI fail, when doing a text search on a wiki is the superior way of looking through my character's skills in a game. It's not exactly easy to see your options this way. Yeah, from vendors across 4 acts and through a UI that doesn't support filtering for some reason, even though our stash does.
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